🌻Magic Battle Treasury, Business and The Deflationary model

Magic Battle Treasury

To develop a self-sustainable, closed-loop economy, the treasury would be re-distributed as incentives for active contributors interacting within the ecosystem. All users must participate in the development of the game in order to receive rewards. Eventually, once governance is introduced and the network decentralized, the parameters and conditions for allocations to the various groups will be determined by governance, and no centralized party will be able to unilaterally control such aspects

All of the revenue comes to the Magic Battle ecosystem from 2 sources:

Game:

  • Marketplace: buying/selling potions/heroes/weapons&armours, chests, lends

  • Battle pass

  • Buying chests in the game using $MCB token

  • Changing a battle opponent using $MCB token

DeFi:

  • Staking tokens

  • Farming tokens

All of the revenue streams of Magic Battle (e.g. marketplace fee, fees for evolving heroes) will go into 2 ways:

  • Y%(TBD) will go to Company to keep developing Magic Battle to be allocated towards all active contributors proportionate to their contributions.

  • X%(TBD) will go to Magic Battle Treasury to be allocated towards all active contributors proportionate to their contributions.

There will be various other similar income streams in the future from cosmetic sales, tournament entree fees, licensing fees, and more as new opportunities present themselves.

The Deflationary model

Developed a deflationary token model inside the game. Every time when the revenue from the game and the DeFi part of the tokens comes in, they are burned in percentage terms. Here are some actions after which the token will be burned:

  • Staking and Farming $MCB tokens. The contract will charge

  • Fees from the Magic Battle marketplace

  • Buying a battle pass and chests, changing the battle opponent in the game

  • Restore weapons and armour after a certain period of time using $MCB tokens

Last updated